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Results, however, vary year by year, and also by age-group surveyed.For example, one study conducted by the University of Washington, Seattle found slightly, or significantly higher rates of infidelity for populations under 35, or older than 60.Studies suggest around 30–40% of unmarried relationships and 18–20% of marriages see at least one incident of sexual infidelity.Rates of infidelity among women are thought to increase with age.So basically now you can start your new relationships with people in online fake shopping environments. My Mini Life “Our goal is to allow anyone to fully express their physical life on the web.It’s as simple as that.” *And to allow people to cheat on their spouses. It’s one of the biggest virtual erotic sites out there. Yeah I’m sure marriages are safe when one of the spouses joins this site.
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Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade items (virtual property) and services with one another. Multiverse From the Mulitverse site: Multiverse’s unique technology platform will change the economics of virtual world development by empowering independent game developers to create high-quality, Massively Multiplayer Online Games (MMOGs) and non-game virtual worlds for less money and in less time than ever before.
In other words, download their software, create a unique, fake profile of yourself, meet people, and eventually cheat on your spouse.) but its founders perceived a need in the gaming industry for a software solution that would aid in the development of games.
Second Life is an internet-based virtual world launched June 23, 2003 and developed by Linden Research, Inc, which came to international attention via mainstream news media in late 2006 and early 2007.
A free downloadable client program called the Second Life Viewer enables its users, called ““, to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse.